Ran another sim, this time with updated playbooks for both teams.
BULLS (78 Overall) vs KNICKS (76 Overall)
GAME SETTINGS
Difficulty: All-Star
Quarters: 12 Minutes
Game Speed: Normal
SLIDER CHANGES
15 Dunk In Traffic success
15 Contact Shot success
55 Driving Contact Frequency
55 Inside Contact Frequency
BULLS
107 Points
36-83 FG (43%)
3-12 3PT (25%)
32-49 FT (65%) - Shows how lopsided victory was... imagine if they shot 10-20% higher?
17 Assists
6 Turnovers
15 Fouls
60 Rebounds (10 Off)
10 Steals
8 Blocks
26 Paint Points
40 Bench Points
13 Second Chance Points
5 Fast Break Points
KNICKS
80 Points
30-86 FG (34%)
6-29 3PT (20%)
14-28 FT (50%) - Geez. When you're cold, you're cold.
21 Assists
11 Turnovers
27 Fouls
45 Rebounds (5 Off)
5 Steals
6 Blocks
30 Paint Points
31 Bench Points
4 Second Chance Points
6 Fast Break Points
A tale of two games for the Knicks. They were efficient against the Celtics, but were completely shut down by the Bulls. As with the previous game, Knicks didn't force many turnovers. This surely has a lot to do with the elite PGs they've faced.
This game was barely competitive in the 2nd half, as the Bulls built a 13 point lead in the 3rd quarter and then went on a 17-1 run over the first 6 minutes of the 4th.
BOX SCORES
BULLS: Pts-Reb-Ast-Stl-Blk-TO-Fls-Mins (FG, 3PT, FT)
J.Noah: 9-17-3-0-4-0-2-30 (3-8 FG, 0-0 3PT, 3-5 FT)
T.Gibson: 9-10-1-1-0-0-3-26 (2-5 FG, 0-0 3PT, 5-6 FT)
L.Deng: 17-5-0-0-1-1-1-33 (7-17 FG, 0-1 3PT, 3-6 FT)
K.Bogans: 5-3-0-0-0-0-0-28 (1-3 FG, 1-3 3PT, 2-4 FT)
D.Rose: 27-1-7-2-0-3-2-32 (10-17 FG, 0-0 3PT, 7-9 FT)
BENCH
K.Korver: 15-2-0-2-1-0-2-20 (7-17 FG, 1-5 3PT, 0-0 FT)
B.Scalabrine: 5-6-0-0-0-0-1-20 (1-3 FG, 1-2 3PT, 2-2 FT)
C.Watson: 13-0-5-2-0-0-1-18 (2-6 FG, 0-0 3PT, 9-12 FT)
R.Brewer: 5-6-0-1-0-2-0-15 (2-4 FG, 0-0 3PT, 1-2 FT)
O.Asik: 2-7-0-2-2-0-0-11 (1-1 FG, 0-0 3PT, 0-3 FT)
K.Thomas: 0-3-0-0-0-0-1-7 (0-1 FG, 0-0 3PT, 0-0 FT)
J.Johnson: 0-0-1-0-0-0-0-6 (0-1 FG, 0-1 3PT, 0-0 FT)
Rose did most of the heavy lifting for Chicago, as he's done IRL w/o Boozer. One tweak I forgot to make was boosting his 3pt tendency since he's taking that shot more frequently. Ditto for Luol Deng.
Kyle Korver took 17 shots in 20 minutes. A lot of that came in garbage time, but even still that is a bit too much. I had Korver's touch tendency at 50 entering the game and he might be due for a drop.
I have no idea what C.J. Watson's 12 FTA were about. Perhaps the Bulls' plays are too geared towards driving rather than spotting up?
Other than Korver/Watson, I am very pleased with these statistics.
KNICKS: Pts-Reb-Ast-Stl-Blk-TO-Fls-Mins (FG, 3PT, FT)
T.Mozgov: 8-13-1-0-1-0-2-24 (2-3 FG, 0-0 3PT, 4-6 FT)
A.Stoudemire: 23-10-0-1-0-1-6-28 (10-18 FG, 0-0 3PT, 3-6 FT)
D.Gallinari: 0-3-0-0-0-0-1-22 (0-6 FG, 0-2 3PT, 0-0 FT)
L.Fields: 12-4-1-1-0-1-3-32 (5-9 FG, 1-4 3PT, 1-4 FT)
R.Felton: 6-0-10-1-0-1-4-32 (1-8 FG, 0-3 3PT, 4-6 FT)
BENCH
W.Chandler: 18-4-0-0-1-1-1-33 (7-24 FG, 4-13 3PT, 0-2 FT)
T.Douglas: 3-0-6-0-0-5-3-22 (1-8 FG, 1-5 3PT, 0-0 FT)
R.Turiaf: 5-8-1-0-4-1-4-28 (2-2 FG, 0-0 3PT, 1-2 FT)
B.Walker: 5-3-1-2-0-0-2-17 (2-6 FG, 0-1 3PT, 1-2 FT)
R.Mason: 0-0-1-0-0-0-1-8 (0-2 FG, 0-1 3PT, 0-0 FT)
Amare was having a nice game until he got into foul trouble in the 3rd quarter. He picked up a 5th foul in the 4th, subbed out, and that's what spurred the 17-1 Bulls run. He subbed back in during it, and committed his 6th foul on the next play. No Amare essentially turns the Knicks into a poor-quality 3pt shooting team, as they won't be getting any open looks without an interior presence. In case you couldn't guess, Wilson Chandler was the primary culprit and took the majority of his shots in the 4th quarter with Amare out of the game. There were quite a few possessions where the Knicks would just give it to Chandler to jack up a three.
Felton and Douglas combined for 2-16 FG (1-8 3PT), while Rose and Watson flat out smoked them for 40 points on the other end. Douglas in particular had 5 turnovers in only 22 minutes. I'm not really complaining about the production, just pointing out how lopsided it was. Felton/Douglas still combined for 16 assists so it wasn't all bad.
As promised in the last recap, I adjusted Fields' tendencies to generate a more realistic shooting spread and it worked. 9 shots in 32 minutes, with 4 of them coming from deep, that's about as accurate as it gets.
Gallinari shot 0-6 and was notably nowhere to be found during the 4th quarter (when the Knicks seemingly would have been better off w/ him instead of Wilson Chandler jacking up all those threes (or at least with both on the court). This is due to the low minutes I've given Gallinari in the rotation, but more concerning is that this guy seems to play terribly in every CPU game.
GAMETRACK
BULLS
Rose: Six jumpers (4 via Isolation, 2 via double pick play), two layups via double pick play, one And-One isolation layup, one isolation dunk.
Deng: Four Off-Screen mid-range jumpers, one catch/shoot jumper, one post-up jumper, one isolation jumper.
Korver: Three Off-Screen mid-range jumpers, one catch/shoot mid-range jumper, one fadeaway three via his own steal, one fastbreak layup, one basket cut layup (perfect pass, not even cheesy)
Noah: Three dunks (two after offensive rebound, one of which was an And-One; one via cut after a double team).
Gibson: Putback dunk, catch/shoot jumper
Watson: Iso jumper, Iso layup (semi-break)
Brewer: Catch/Shoot, basket cut layup
Scalabrine: Spot-up 3pt
Bogans: Spot-up 3pt
Asik: And-One via offensive rebound
Overall I have few complaints about the Bulls results. Deng/Korver combined for 7 screen plays, which is really too much considering those are just the made baskets. It's ok for Korver, not so much for Deng. Deng last season got 26% of his offense from spot-ups, 14% from isolations, 9% off-screens, and 7% from post-ups. I wouldn't say his touch tendency needs adjusting, rather just a larger variety of plays instead of just screen plays.
KNICKS
Stoudemire: 6 Dunks (Four P&R w/ Felton, one of which was an alley-oop; One P&R w/ Mozgov, one fastbreak (assisted, cherry picked), one post-up, one catch/shoot, one fastbreak layup, one isolation jumper.
Chandler: Three 3pt via Play, Two post-ups, one fastbreak dunk (assisted)
Fields: Three spot-ups, one post-up, one fastbreak dunk (self)
Mozgov: Two mid-range spot-ups
Turiaf: Two And-One Layups (one via hand-off, one via offensive rebound)
Walker: Drive/Pull-Up jumper, one fastbreak dunk (self)
Felton: Driving runner
Douglas: Catch/Shoot 3pt
Amare still needs his dunking reduced. I said I'd reduce his ooping, and I did. It seems like he's catching the ball a little too easily, but that's not an uncommon problem and he does have better hands than most. Still, I'm happy with the amount of Pick & Rolling and general variety in his offensive game.
Chandler scored (and likely missed) all those threes off the same play, and it just occurred to me I need to change the Bench SF playbooks because Chandler isn't starting anymore. The plays are geared towards a 3pt shooter and could use a bit more variety. It would be easier if we could just assign plays to specific players.
Everyone else I'm happy with. Felton and Douglas were running plays, just getting swatted left and right by the Bulls stifling interior defense (I watched 1st and 4th quarters).
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I'm generally pleased with the overall results. Teams are getting to the point where they only need a few minor tweaks here and there. I will try to post a roster update by the end of the week.
43 comments:
oh yeah noah is da men, grabbing 17rebounds in 20min :D
I like that the shot attempts for the team stars are down. I know that its early but did you know Amare is actually attempting more threes?
Yeah, I boosted Amare's 3pt tendency ever so slightly.
That's a typo for Noah. 17 rebounds in 30 minutes.
I know I've said it once, a but I am going to say it again.
Lower the game speed to 45-48. 160 FG and 70 FT is waaay to many.
i dont like messing with the game speed. for test's everything like that default.
How else can you drop FGA? Teams are taking 80+ regularly in 2k11, while real NBA teams rarely ever hit the 80 mark in a standard game. The Warriors averages 76 last season.
you increase game speed to drop fga
@Lunatic
http://www.teamrankings.com/nba/stat/field-goals-attempted-per-game
look at the right on 2009 :P
Lunatic Wolf said...
How else can you drop FGA?
Increasing non-steal turnovers. There are not nearly enough.
Hi
im always viewing this from Japan.
and playing PS3.
so what is the name of your original roster youve updated?
let me know, thanks.
Great stuff as usual
As a Bulls fan, can i just say that the tendency's from last season will be much different to this season.
With new coach and system, Deng seems to utilized much more efficiently, much as Skiles used him. Except this time he's shooting 3's and shooting them at a good percentage. I know the first 2 games this season were bad looking on the stat sheet for Deng, but even those nights when his shot wasn't falling, he was still cutting and running around alot more than he did in Vinny Del Negro's simple offensive system
Deng shot over 50% from 3pt land in preseason and while I dont expect him to getting his 3pt rating raised to Kyle Korver, i think he's a lock to shoot at least 35% from 3pt land while shooting more 3's than he has in the last few years.
Can't wait for the roster. Keep up the great work
You playing with foul sliders on default? Because you got a lot of FTA there. How is that possible?
If you drop the game speed, it also drops the speed the game clock decreases.
You playing with foul sliders on default? Because you got a lot of FTA there. How is that possible?
Yes. I'm guessing because I increased the "contact" tendency. More contact = more fouls.
Turn the game speed to 100. Teams shoot with 15 seconds left on the shot clock. It doesn't make the clock run slower.
@Rashidi: If you can do that, then yes, but I don't think there is much you can do to change that.
I used the changes you made using this guys slider set on pro and got a reasonable amt of turnovers. Changes have arrows next to them. I think they might worn on all star too.
QUICK PLAY
GAME SPEED-48/QUICKNESS-HUM-20/CPU-5
ASSOCIATION MODE
GAME SPEED-45/QUICKNESS-HUM-20/CPU-5/PLAYER SPEED-60
DEFENSIVE ASSIST IS AT 0
Rules/Settings
Quarter Length: 10-12 Minutes
Difficulty: PRO
Game Speed: 48.......(Please refer to Speed charts for other options)
FT Difficulty: 75 (REAL FT%)
Both user and cpu
Charging -65
Blocking -80
Reaching-65
Shooting-100
Loose Ball-100-
Offense (Hum/CPU)
Inside Shot-43/43
Close Shot -43/43
Mid Range-46/46
3 Pt-50/50
Layup-46/46
Dunk-48/48
Dunks in Traffic-15/15<---
Contact Shot Success-15/15<---
Defense
Steal Success-50/50
Help D-65/80
Driving Contact Frequency-55<---
Inside Contact Frequency- 55<---
Attributes
Quickness-20/5
Vertical-35/35
Strength-100/100
Stamina-45/45
Durability-45/45
Hustle-100/100
Ball Handling-35/35....(This should speed up the ball handlers a little more in the open floor )
Hands-0/0
Dunk Ability-60/60....(With reduced Verticals this is was able to be increased)
On Ball Defense-80/80
Stealing-35/35
Blocking-100/100..(Maxed out because shot blocking stats were really low)
Offensive Awareness-20/20
Def Awareness-80/80
Offensive Reb-35/35
Defensive Reb-80/80
Clutch Factor-20/20
Consistency-35/35
Injury Severity-45/45
Tendencies-Single value means CPU setting only
Inside Shooting-50...(CPU was passing up too many open shots)
Close-50
Mid Range-80
3 PT-65
Attack The Basket-95
Look for Post Player-65
Throw Alley Oop's-35
Attempt Dunks-50
Putbacks-50
Flashy Pass-0
Commit Fouls-95/80
Play Passing Lane-65/65
On Ball Steal-65/65
Contest Shots-95/95
Back Door Cuts-0/0
by the first look on these sliders i say they are crap
shooting fouls on 100 with commit fouls on 80 and 95 ?!
backdoor cuts 0 ? sry but i see already less cuts then in real nba.
blocking 100 for user makes only sense if you really suck at defense considering it is set for pro
hustle on 100 while lowering stamina and durability just will provide that star players (who are usually guys with high hustle attribute) will be exhausted after 3min of play
just my experiences with sliders and i am changing them nonstop but at the end of the day u get nowhere with them.
it is a fact that u need a topnotch roster, then u can tweak here and there a bit with sliders.
overall they provide only very unbalanced gameplay that works for some matchups teamwise but screws up other ones tremendously
NON STEAL TURNOVERS - LOWER PASS ACCURACY.
Wow with that slider set ^ I think you are overcomplicating things. I made some slider tweaks and get some very satisfying results. But I really had to change the foul sliders to get enough fouls. If someone is interested you can check them out on the OSforums
http://www.operationsports.com/forums/nba-2k-sliders/449685-puntnls-nba-2k11-slider-tweaks-use-real-2k-insider-roster.html
these were actually playmakers 2k10slider set with rashidis tweaks. I just recycled it. I actually got a good amt of foul calls which is better than before because on default there were barely any. The reason i lowered the backdoor cuts is because no matter what level you play on it is easy to get points in the paint off of the backdoor cuts which is unrealistic. It hardly ever results in a foul. Idk its whatever you guys like though.
PUNTNL i ththink you might be right. Perhaps it might be too much. Dont worry about the sliders then.
hi rashidi
my team the NO hornets has EOkafur's speed@84
he's faster then D west and some wings with this roster is he that fast?
@Attention Deficit
Last year there were a lot of problems with 2K. f.e. the backdoor cuts, thats why playmakers put that on 0. As did many other slider makers. I now adjusted only 10 or so sliders and think it gives a very satisfying game of basketball.
OMG our worst fears have come true.
rashidi has dropped off the face of the E earth.
Still here, just working on rosters.
I know you probably get sick of these questions, but any chance the roster update comes out this weekend?
Make sure you check Noah's midrange rating after tonight. He's making everything right now.
When can we expect a new roster? Your update details have said that you've released one today but I can't find it?
Looking through 2k's roster update....they cleared a few people out of free agency that I saw you list in a prior post. Marbury, Jin, Jerome James
hows bout an update on what your doing, people that keep asking for your next release for association is barking up the wrong tree.
this great roster is not finalized ppl, i just wanna know the progress on the coach pro's touches attack pass out and your freelance tendencies?
any progress good result?
Rashidi,
Have thought twice about Bosh's rebounding numbers after two straight one-board games?
bosh has a mental breakdown lol,
cavs effect xD
james is coursed ;)
Rashidi where is your 11/05/10 update that you said in your blog that you've posted?
yeah thats not like him...it does say it on his blog...i wondeer what happen
I know you probably get sick of these questions, but any chance the roster update comes out this weekend?
Possibly Sunday or Monday.
When can we expect a new roster? Your update details have said that you've released one today but I can't find it?
Didn't get a chance to yesterday, and I'm busy today.
Have thought twice about Bosh's rebounding numbers after two straight one-board games?
It will be looked at, but one rebound games are obviously the aberration, not the rule when it comes to Bosh's boarding.
Looking through 2k's roster update....they cleared a few people out of free agency that I saw you list in a prior post. Marbury, Jin, Jerome James
That is excellent news because it means I am finally influencing 2K's decision making with this blog.
this great roster is not finalized ppl, i just wanna know the progress on the coach pro's touches attack pass out and your freelance tendencies?
Coach profiles were already updated.
Ratings/Tendencies continue to be updated. Each individual player edit that I make takes like 3 minutes IF I don't opt to change anything (and since I am always weighing that possibility...).
Touch tendencies are near completion, it's just a matter of making the edits.
Has there been any accessories and shoe updates in this roster update? Saw that you had mentioned it before
I update ACC, but not shoes.
15 contact shot success? Not sure I agree with a number THAT low. Try 30-35.
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