Saturday, October 11, 2008

Simulated Game test

Ran a CPU vs CPU game

Clippers vs Sixers
10 min qtrs
superstar difficulty
default sliders
default coach profiles
my current ratings

Sixers
72 pts
30-64 FG (46%)
1-6 3pt (16%)
11-17 FT (64%)
21 ast
17 to
9 fouls
19 rebs (4 off)
8 steal
9 block
50 PIP
8 Bench
4 2nd Chance
6 Fastbreak

Scoring%
PIP 50/72 = 69%
MID 8/72 = 11%
3PT 3/72 = 4%
FT 11/72 = 15%

Clippers
100 pts
42-71 FG (59%)
3-10 3pt (30%)
13-15 FT (86%)
25 ast
12 to
11 fouls
20 rebs (5 off)
13 steal
18 block
58 PIP (58% of pts scored)
22 Bench
10 2nd Chance
6 Fastbreak

Scoring Breakdown
PIP 58/100 = 58%
MID 20/100 = 20%
3PT 9/100 = 9%
FT: 13/100 = 13%

Clippers missed
Sixers missed 34 FG which led to 19 rebounds (15 LAC, 4 PHI)
Clippers missed 29 FG which led to 20 rebounds (15 PHI, 5 LAC)

Sixers also missed 6 FTs and I don't know how many of them led to rebounds, but I think it's clear all the shot blocks are affecting the rebound totals. The Clippers had 2 more rebounds than they did blocks which is unacceptable. They are obviously have some great shot blockers, but the truth is it seems like any shot that doesn't get blocked is going in, which makes rebounding even tougher to come by. There could also stand to be more fouls in the game. 18 shot blocks to 11 fouls is likewise completely ridiculous.

SIXERS BOX P/R/A, S/B, FG%, 3PT%, FT%, min/40
Brand 20/4/4, 2/4, 9-19 FG, 2-3 FT, 29/40
Young 19/4/1, 0/0, 8-12 FG, 1-1 3PT, 2-4 FT, 26/40
Iguodala 16/1/4, 1/0, 6-8 FG, 0-1 3PT, 4-4 FT, 31/40
Miller 5/1/10, 2/0, 1-2 FG, 3-4 FT, 29/40 (5 turnovers)
Dalembert 4/7/0, 1/4, 2-5 FG, 31/40
Green 2/0/1, 0/0, 1-4 FG, 0-1 3PT, 0-2 FT, 21/40
Williams 0/0/1, 1/0, 0-5 FG, 0-2 3PT, 17/40
Evans 2/1/0, 1/1, 1-7 FG, 0-1 3PT, 13/40
Rush and Speights: 2 pts each, 4 mins each

PGs combined for 1-7 shooting and 7 turnovers
Evans was obviously man handled, don't ask me how he got 7 shots in 13 mins with only a single offensive board. I guess he's the main reason for all the blocks.

+/- Stat
Best: Young (-7), Brand (-8)
Worst: Green (-23), Dalembert (-21), Evans (-21)

CLIPPERS BOX
B. Davis 19/0/11, 2/0, 6-15 FG, 1-4 3PT, 6-6 FT, 37/40
Camby 16/4/1, 0/6, 8-12 FG, 29/40
Kaman 15/8/4, 2/5, 7-8 FG, 1-2 FT, 29/40
Thornton 14/3/3, 3/0, 6-10 FG, 0-2 3PT, 2-2 FT, 36/40
Mobley 14/1/1, 3/1, 6-11 FG, 0-2 3PT, 2-3 FT, 37/40
Skinner 10/4/1, 0/5, 4-6 FG, 12/40
R. Davis 8/0/1, 1/0, 3-4 FG, 2-2 3PT, 12/40
Gordon/Thomas/Hart 4 mins each, 4 pts for Gordon

+/- Stat
Best: Thornton (+24), B. Davis (+23), Mobley (+23)
Worst: R. Davis (+12), Skinner (+13)

As you can guess, the Clippers flat out dominated this game. Brian Skinner had the game of his life, though players who feel big men are too dominant on offense will chalk it up to that (Skinner's 5 blocks weren't cheap though, he blocked Miller twice, Brand, Dalembert, and Evans).

Both teams had their share of transition points. However the Sixers lack shooters to spread the floor which plays right into the Clippers hands on defense. This is a game where Rush and Marshall probably would have seen more use, but the CPU isn't smart enough to recognize that. Maybe this was a poor matchup to choose for experimentation. We'll find out the next time I test out the Sixers. Who do you guys think their next opponent should be?

13 comments:

Anonymous said...

I know that PIP depends on the team but what is a good percentage for the average team to get? So far in my exhibition games with my own sliders both teams user and cpu get about 50%. What should it be?

Anonymous said...

I think the shooting average is around 45%.

Rabbott said...

rashidi someone on 2k sports stated that increasing the durability slider (under cpu) will increase injurys rather then lowering it they said its backwards but I cant test it right now plus injury severity will increase stat reduction when a player is hurt

something to try

Anonymous said...

I'd suggest the Knicks or Celtics, both being teams that they they've plained against so far this preseason. I know it's only preseason, but you might be able to use the recent box scores as a good comparison.

Anonymous said...

I think you should try a running team. Maybe Grizzlies.

Anonymous said...

Rashidi, in your next post. You
should post your fantasy team cheat
sheet.

Anonymous said...

No I wanted to know what what the average: PIP/(Total Points)

Rabbott said...

ok results from my testing

Increasing durabilty does cause more injury's and increasing injury serverty will also increase the stat reduction and weather they will be hurt or out if they are hurt they will still play/start

players with stam above 90 needs it droped to 90 they play to many min

Coach slider Adjustments
lower off temp by 15 to 20 but dont go below 10 total points

increase zone def to 5 or 10 this is 0 for most coachs in the league

after you do this team stats are much closer to real stats

the final peace is lowering all players 3pt shooting by 5 to 10 points this might all ready be part of your player adjustments this should lower 3pt% increase rebounds a lower points another 1 to 2 per game

the last thing ive noticed is team rebounds are pretty accurate the problem is the cpu doesnt diffrentiate long rebounds and short rebounds where guards would get more longe rebounds less short rebounds so what the computer does is spreeds the rebounds out more then it should which is why centers forwards are short about 1 to 3 rebounds a game the cpu is spreading the diffrence to the guards the only way I can think of fixing this is to lower all guards by 5 to 10 points in rebounding

let me know what you think hope some of this helps

Rashidi said...

"I know that PIP depends on the team but what is a good percentage for the average team to get? So far in my exhibition games with my own sliders both teams user and cpu get about 50%. What should it be?"


It varies by the team. A team like Philly is very paint dependant, a team like Portland not so much (though that could change with Oden around). I don't plan on messing with any coach sliders until the season starts because we won't know some of their exact styles of play until then.




"I think the shooting average is around 45%."

He was talking about average amount of PIP. PIP = Points in Paint.

Rashidi said...

"I'd suggest the Knicks or Celtics, both being teams that they they've plained against so far this preseason. I know it's only preseason, but you might be able to use the recent box scores as a good comparison."

I'll probably go with the Celtics before the Knicks, just because NY has swiss cheese defense and a high tempo which would lead to inflated stats.





"Anonymous said...
Rashidi, in your next post. You
should post your fantasy team cheat sheet."


I don't use any cheat sheets, I work with these guys stats enough throughout the year to have a pretty good idea of what to expect year to year. I do visit rotoworld.com every day though.

Rashidi said...

"Increasing durabilty does cause more injury's and increasing injury serverty will also increase the stat reduction and weather they will be hurt or out if they are hurt they will still play/start"

Do you have sub method set to fatigue or rotation? I'm pretty sure simulations only look at the minutes set in the rotation but I don't remember.

I haven't seen a rebound problem with the guards. If anything a lot of bigs have underrated rebound ratings for whatever reason. It almost seems like they were following a formula for the guards but when they got to the big men they rushed everything. 2k edited nearly every PG, but only about half of centers, so it makes some sense.

Overall, pretty good research, I have been lowering most 3pt ratings not raising (most are so absurdly high I don't see how I COULD raise them). I'll try applying some of this when I get home tomorrow.

Anonymous said...

How many more players do you have left to go Rashidi?

Anonymous said...

18 blocks?!? That **** is ridiculous...

Are you trying to work your ratings to get accurate stats with default sliders? Because the default sliders suck bad.