I finally bit the bullet and adjusted some 2K sliders
-5 Dunk in Traffic
-5 Contact Shot Success
The funny thing is the #1 slider I'd want to change DOESN'T EVEN EXIST! There is not a single slider that affects the post game. Not Offense, not defense, not even LPS.
21 Paint FG
Holiday: Fastbreak (w/Gerald Wallace trailing behind)
Iguodala: Double screen play, getting a step on Stephen Jackson
Hawes: And 1 after an offensive rebound (clear path).
AND 1's x7
Iguodala: Drive to lane, barely any contact to be honest.
Brand: Shot after an offensive rebound
Brand: Play that started with him posting Augustin. Is it too much to ask for 2K to get the PG to guard the PG? Mismatches happen after picks and screens, not made baskets and rebounds.
Hawes: Dunk after an offensive rebound.
Turner: Layup after an extremely successful play (CPU didn't even try to follow Turner coming off a screen), leading to desperation block attempt that failed.
Speights: Lowpost after an offensive rebound.
Nocioni: Layup after an offensive rebound.
Slider changes seemed to fix the excessive dunking, as only one could be termed "In Traffic" and it was by one of the league's best dunkers. If only there were something that could be done about the post game (like, improving post defense ten-fold), teams would post realistic FG%. It also reduced And 1's but could use another decrease. Four of the seven And 1's occurred after an offensive rebound, which is likely when the CPU is at it's most desperate (not exactly unrealistic). Still, it'd be nice to see more of these roll out.
20 Paint FG
Jackson: Spin dunk on a fastbreak
Wallace: Putback dunk
Livingston: Fastbreak dunk
D.Brown: Standing dunk after an offensive rebound
AND 1'S x7
Jackson: Hopstep layup draws contact on Hawes who came over to try and block the shot
Jackson: Contested fastbreak shot
Wallace: Low-post on Kapono (what else needs to be said?)
Wallace: Fastbreak layup
Diaw: Fastbreak layup (dish from Augustin)
Diaw: Terrible defense by Brand leads to clear path for Diaw to swoop to hoop (Speights fouls trying for block). Brand is standing next to Diaw instead of blocking his path to the basket. Augustin walks up to Brand and wraps a pass around him to Diaw. Making things worse, Brand also goes for the steal, rather than shifting to block his man's easy path. The defensive AI in this game is STILL atrocious.
Thomas: Post-up on Kapono
The Bobcats didn't have any traffic dunks, and the only one I didn't really care for was Brown's (though I can simply reduce his standing dunk to fix that). Unlike the Sixers, the Bobcats got no fouls off rebounds, though they did draw three on the fastbreak.
Overall the FG% was much lower than previous games, so it's certainly a start. I'm happy with the amount of dunks there are, so continuing to lowering contact success further should help reduce it even further. I'm confident And 1's can be reduced to a suitable number, but am still very concerned about the post-game. With no sliders to affect the post game, the only thing we've got to work with are ratings. I'm hopeful that reducing contact shots will help, because it's just much too efficient. DeSagana Diop had a successful post jumper with the clock running down. That should work maybe one in seven times in real life. Posting up is one of the least efficient forms of scoring in real life (along with Isolating), because it's going 1-on-1 against a defender, yet 2K seems to think that the post is about erasing that defender from the picture.